“small games made between 2017 - 2018”
Stanley’s Insecurities in 2099
Date: March 2018Dev time: 2 week
Platform: PC
Tools: Unity, Maya
(Inspired by The Stanley Parable, Fight Club, and Job Simulator)
Set in the year 2099, the game takes players on a surreal journey through the mind of a discontent white-collar worker. Trapped in an existential void, the protagonist is reduced to fragments — literally. To progress, players must collect dismembered body parts floating in empty space, each one unlocking a piece of the story. The narrative is revealed top-to-bottom as the player descends, following a vertical cascade of text. With each body part retrieved, the descent deepens — until the void itself breaks, giving way to an unexpected turn.
What is she up to?
Date: March 2018Dev time: 1 week
Tools: Instagram, Photoshop, Twine
Play on your phone using Instagram and this website here.
SUPREME vs IKEA
Date: October 2017Dev time: 1 week
Platform: PC
Tools: Unreal, Photoshop, Maya
SONG BRUSH
Date: October 2017Dev time: 2 days
Platform: iPad
Tools: Unity
Collaborator: Jiadi, Michael and Drew.
THE SECOND GREATEST ARTIST
Year : November 2017Dev time: 2 weeks
Platform: PC
Tools: Unreal, Maya
Collaborator: Michel/CS
HOLD FOR RELEASE
Date: January 2017Dev time: 6 weeks
Platform: PC
Tools: Unity, maya, Premiere
Collaborator: Noah
As the clock runs out, the player must choose who to talk to and piece together what happened. A quiet exploration of banal relationships at the edge of catastrophe.
Doodle Noodle
Year: 2017 FebDev time: 2 days
Tools: Oculus Rift, Leap Motion, Unity, Maya
Collaborators: James/programming, Alexis/programming
We enjoyed playing with Leap Motion’s “Pinch Draw” module and the game Happy Wheels. So we made a VR drawing game where the player draws a path to guide a pony back home.