Recent visual designs works...
2024~2025
— Recent visual design experiments of posters, props, interfaces, visual systems...
A design exercise: CD package inspired by 1990s old mac media. Reimagines digital distribution as a tactile format, with emphasis on typography and clear visual hierarchy.
Made a fictional game console advertisement page styled after retro computer magazines as part of an on-going ARG project. It explores the dystopian future where all digtal content are generated with AI, using bold hierarchy, dense text, and playful iconography to merge satire with clear information design.
Player identity and target cards designed for my week-long chain-assassination game “Infinite Night Computation Project” (a game I designed and ran in a real office environment for ~100 people over 7 days). The visuals system draws from ASCII and early internet/retro-game aesthetics, using quick-to-produce layouts, consistent iconography, and clear hierarchy to support fast recognition in live play.
Prop documents for a real-life treasure-hunt game where players roleplay as new employees entering this bureaucratic mega corporation. Designed in a bureaucratic format with forms, reports, and red annotations to heighten narrative immersion while clearly conveying in-game instructions under time-pressure.
Website made for my collective, designed as a playful hub for events, archives, and community webring. The layout borrows from early OS and desktop window interfaces, creating a recognizable identity that reflects the collective’s experimental and DIY values and love of the early internet.
Posters for my collective’s creator meetup series, built in KiCad to borrow the look of circuit schematics. Designed as a reusable template that’s easy to adapt while staying visually distinct, giving each event a recognizable identity within a consistent system.